i3D Modeling- Diorama of my favorite Anime (Detective Conan)n/a    Sélection des lecteurs (2017-04-20)

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0Il y a 7 joursKiruKiruKiruKiru
gorgeous, def print it if you can!
0Il y a 7 joursCicielyCiciely
Now THIS is cool.
0Il y a 7 jourssonicmonkeysonicmonkey
Wow, it's gorgeous!
0Il y a 7 jours (Il y a 7 jours)Leo_OtakuLeo_Otaku
cmcookiez (Il y a 8 jours) #20016308Oh awesome! i noticed you are in canada as well, mind if i ask what school?
Yeah, everything in the diorama is modeled and made by me(including the textures, although a couple of them were taken and modified as i ran out of time)currently using mostly 3Ds MAX and sometimes Zbrush as well.
Thank you so much for the feedbacks, its really hard to do windows in unreal xD still trying to learn from it. I toned down on the car after critiques from classmates and prof on how its a bit too reflective and gives too much glare to the overall diorama, but I'll most likely make it more glossy after redo
Im planning on redoing the car in full as it was where i lost the most marks xD (First car model ever and beetles are really hard to model due to its shape)
Awesome stuff!! I have yet to use 3DS Max properly, so there is still that. We will have to model a car soon, so I can only imagine how hard it will be. Your car looks great though. I'm at CATO in BC :)
0Il y a 7 jourscmcookiezcmcookiez
cocosole (Il y a 8 jours) #20045741This looks beautiful! For your first year in modeling, I'd say it's pretty good :) You could probably work more on the texturing to give it that extra push, but otherwise, I really like it! Even with your low poly car, it's a great start~

Thank you :)
I feel like I struggled quite a bit at the beginning learning how to translate 2D stuff in to 3D. but I'll definitely work at it.
And I do plan on learning more about substance designer to make material and textures from scratch instead of finding tillable textures. I think that would really help my diorama as well
Thanks again for the critique:)
2Il y a 8 jourscocosolecocosole
This looks beautiful! For your first year in modeling, I'd say it's pretty good :) You could probably work more on the texturing to give it that extra push, but otherwise, I really like it! Even with your low poly car, it's a great start~
0Il y a 8 joursHolystokesHolystokes
Nice model, would be cool if u 3d print it
1Il y a 8 joursNinaScottexNinaScottex
That's incredibly cool! As a big Detective Conan fan I truly appreciate works like this, it's so beautifully accurate and detailed *__* (I also started to see Conan when I was a kid and I've been following the series for 12 years!)
0Il y a 8 jourscmcookiezcmcookiez
carbon1903 (Il y a 8 jours) #20017058Great work! Now all you have to do is to model Ran & Conan so the office won't be lonely.
I think this piece can look alot better if you play with tone map. Although tbh a better solution is to look into material properties. I'm assuming you generate a normal map for each texture? What about bump mapping? For example, if you look closer at the brick wall the crease doesn't shade properly. and the window looks like a flat surface that isn't separated from the wall. For window, you can probably look into clear coat if you don't want them to be too shiny.
For the car, similarly the glass and the main frame look like 1 piece. Also since this is an art reel there's no need to feel concerned about polygons. Retopo it to make it smoother - you can see the rough edge on top of the wheel.
I will look forward to your next project :)


Thanks for the feedback :)
Yep there's normal maps for each of the materials. The bricks are made in substance designer (it was my first time working with the program but I definitely learned alot from it.) And yeah @-@ the window material was very tricky since the full material was created in unreal, I definitely need to look up a more advanced glass material tutorial and apply that instead
I'll definitely remake the car xD. It was my first time trying and i only had 24 hours for it , it's way too low poly for the rest of the diorama xD but thank you for the feedbacks, I'll keep that in mind when re-creating the new car :)
3Il y a 8 jourscarbon1903carbon1903
Great work! Now all you have to do is to model Ran & Conan so the office won't be lonely.

I think this piece can look alot better if you play with tone map. Although tbh a better solution is to look into material properties. I'm assuming you generate a normal map for each texture? What about bump mapping? For example, if you look closer at the brick wall the crease doesn't shade properly. and the window looks like a flat surface that isn't separated from the wall. For window, you can probably look into clear coat if you don't want them to be too shiny.

For the car, similarly the glass and the main frame look like 1 piece. Also since this is an art reel there's no need to feel concerned about polygons. Retopo it to make it smoother - you can see the rough edge on top of the wheel.

I will look forward to your next project :)
0Il y a 8 jourscmcookiezcmcookiez
feuilgarde (Il y a 8 jours) #20016445OMG THIS IS AMAZING and seeing the process, especially with all the references you've gathered, is the best part. ;_; This is so touching to see as someone who read DC for over a decade.
I hope to see some of the upcoming DC figures against this backdrop of yours someday. <O><O>


Ahh yes!! Another DC fan. Conan's been a big part of my life haha!
Thank you for the compliment! Oh man I can't wait to see the prototype for the nendos! Hopefully I can post some pictures in the far future of the nendos with this background ( and maybe a more accurate Skybox for it as well )
0Il y a 8 joursfeuilgardefeuilgarde
OMG THIS IS AMAZING and seeing the process, especially with all the references you've gathered, is the best part. ;_; This is so touching to see as someone who read DC for over a decade.

I hope to see some of the upcoming DC figures against this backdrop of yours someday. <O><O>
0Il y a 8 jourscmcookiezcmcookiez
orochimaruxsaber (Il y a 8 jours) #20015431it looks really good :)
Thank you for the compliment :)
0Il y a 8 jourscmcookiezcmcookiez
Leo_Otaku (Il y a 8 jours) #20015662Awesome! I'm doing 3D animation currently at my school we will dabble later in game design. Currently we are using Maya and Z-Brush.
I love the how well your diorama turned out. Did you model the car too? It's adorable!
Only feedback is maybe a different texture for the car and the windows (building windows too) they don't seem to have enough of that glossy car paint spectacular so it doesn't quite match the realism of the building. I noticed that maybe there is a bit too much reflection on the headlights and chrome of the car. A bit too much of the blue is getting picked up.


Oh awesome! i noticed you are in canada as well, mind if i ask what school?
Yeah, everything in the diorama is modeled and made by me(including the textures, although a couple of them were taken and modified as i ran out of time)currently using mostly 3Ds MAX and sometimes Zbrush as well.
Thank you so much for the feedbacks, its really hard to do windows in unreal xD still trying to learn from it. I toned down on the car after critiques from classmates and prof on how its a bit too reflective and gives too much glare to the overall diorama, but I'll most likely make it more glossy after redo
Im planning on redoing the car in full as it was where i lost the most marks xD (First car model ever and beetles are really hard to model due to its shape)
0Il y a 8 jours (Il y a 8 jours)Leo_OtakuLeo_Otaku
Awesome! I'm doing 3D animation currently at my school we will dabble later in game design. Currently we are using Maya and Z-Brush.

I love the how well your diorama turned out. Did you model the car too? It's adorable!

Only feedback is maybe a different texture for the car and the windows (building windows too) they don't seem to have enough of that glossy car paint spectacular so it doesn't quite match the realism of the building. I noticed that maybe there is a bit too much reflection on the headlights and chrome of the car. A bit too much of the blue is getting picked up.
0Il y a 8 joursorochimaruxsaberorochimaruxsaber
it looks really good :)